Archive Record • 612030048

DAJ Constitution

We, the Jedi of the Dark Angels Jedi Order (DAJ), united by a common fate in our Galaxy, establishing duties and rights of the Jedi, preserving the history and remembrance, brotherhood and respect, believing in the good and justice, honor and peace,  revering the memory of ancestors who have conveyed to us the love for the Universe, belief in the will of The Force, reviving the Jedi as the protectors of innocents and defenders of all life in The Universe, adopt The Constitution Of The Dark Angels Jedi Order.

I. General Provisions and Recruitment

The Dark Angels Jedi Order (DAJ) is a Jedi Role Play Clan. The DAJ clan has its own website, where the links to forum and IP of the server are written.

The DAJ recruitment is held on server. An applicant must register at the official DAJ forum and post the application as given in the appropriate section of the forum. Any attempt to lie on the application will be considered fraud and such application will be denied and the person will be banned from applying in the future. The recruitment is selective and it may be temporarily closed if there are not enough masters to teach the newly accepted members. People also may create a public (non-Jedi allowed) character and RP in DAJ Universe.

II. Jedi Ranks

All members of DAJ are grouped into ranks according to their maturity, the knowledge of The Force and different skills.

Hopefuls - young people who are willing to join DAJ.

Padawans - newly accepted members who are yet to learn many things about The Living Force, who are to visit knowledge and lightsaber classes and assigned to a Master or Knight for personal training and getting experience. They are not allowed to go to any missions alone without supervision of Knight or Master. Students who have gained some experience and success in training can perform basic duties in the Jedi temple and look for younger members.

Jedi Knights - the backbone of the Order. Padawans become Knights after passing The Knight Trials. The majority of DAJ members remain at this rank for a long time or even until the end of their career. Knights are no longer students. They are sent to various missions to different parts of the galaxy and they train students and give classes.

Jedi Masters - the wisest and most experienced members of DAJ, who have trained several students to the rank of Knight and who have many contributions to DAJ Clan. Masters perform most important duties in the Jedi Temple like supervising important missions and giving trials and classes. New Jedi Masters are elected among Knights by The Jedi Council. Jedi Knights have to take The Master Trials in order to be promoted.

III. The DAJ Council and The Grandmaster

The DAJ Council is the only legislative and governing body of the DAJ clan. The Council's decisions on any matter are to be followed by all members of the clan. The actions of the DAJ Council should serve as example to all other DAJ members. The Council consists of 12 members elected by the Council itself among the Jedi Masters of DAJ. Only if there are not enough DAJ members to join the Council, this number can be decreased. The Council is rotated. Any Council member can be replaced anytime if he resigns, if he fails to perform his duties and act as expected or if he becomes heavily inactive.

DAJ Grandmaster is the representative of the DAJ Clan and he is the chairman of the Council. He keeps the Council Chambers in order and solves the tight case deliberations. He has no power above The DAJ Council or DAJ Constitution. The Grandmaster is elected among the Council Masters by the entire DAJ clan for an unlimited term. If the Grandmaster resigns, or if the Council thinks that the present Grandmaster can no longer fulfill his duties, then the new Grandmaster elections must be held at a date decided by the DAJ Council.

There are several positions which can be assigned to the DAJ Council Members. Whatever these councilors decide on the assigned topic is considered as the whole Council's decision. However, if any other Council member has doubts, he can veto any decision and call Council-wise discussion on the matter.

IV. Jedi Paths, Professions and Lightsaber Combat Forms

Each newly accepted member of DAJ has to select lightsaber combat form which he/she will study, a path which will serve as basis for his training and a profession, according to which he will be given duties and assigned missions.

The lightsaber forms

Form I: Shii-Cho

Form II: Makashi

Form III: Soresu

Form IV: Ataru/Sokan

Form V: Shien/Djem So

Form VI: Niman/Jar' Kai

Form VII: Juyo/Vaapad

Sokan, Vaapad, Djem So are advanced forms available for Knights and higher. After promotion to Jedi Knight, DAJ members can master several lightsaber forms or create custom forms. Before Padawans are allowed to use Staff and Dual lightsaber forms they must attend 3 classes for those forms.

Jedi Paths

The path is chosen once and it serves as basis for Jedi training. Prestige rank is picked by Jedi Masters with the Council's approval and does not have to correspond to the path. The color of the lightsaber wielded by DAJ members should correspond to the Jedi path he/she has chosen, at least until they reach the rank of Knight.

Guardian (G) => Weapon Master (WM): blue/purple saber color

Jedi focusing on Saber Combat

Sentinel (S) => Watchman (W): orange/yellow saber color

Jedi relying on balance between Skill and Knowledge

Consular (C) => Scholar (Sc): white/green saber color

Jedi who focus on study the mysteries of the Force

Jedi Professions

Professions are the jobs Jedi can do. Jedi can choose one of the professions. Padawans pick the first rank, Knights and Masters - the second rank. The third rank is elite, assigned by the DAJ Council. If you switch professions you ranks are lost and you start from the beginning.

Jedi Scout => Jedi Seeker => Jedi Shadow (DAJ Intelligence Wing)

Searchers for secrets and intelligence units

Jedi Envoy => Jedi Diplomat => Jedi Ambassador (DAJ Diplomatic Corps)

Keepers of the peace, in charge of the negotiations with other clans

Jedi Tinkerer => Jedi Artisan => Jedi Artificer (DAJ Engineering Corps)

Crafters who maintain weapons, droids, and starships

Jedi Chronicler => Jedi Historian => Jedi Archivist (DAJ History Wing)

Maintainers and interpreters of the history records in the form of holocrons and texts

Jedi Medic => Jedi Healer => Jedi Lifebinder (DAJ Healing Corps)

Jedi specializing on healing others

Jedi Ranger => Jedi Pathfinder => Jedi Voyager (DAJ Exploration Corps)

Jedi who survey and chart unexplored space

Jedi Defender => Jedi Enforcer => Jedi Battle Master (DAJ Defense Core)

Jedi who are the most skilled in fighting

V. Role Play Rules

RP Characters of DAJ Universe

-Characters created can have diverse personality (which may or may not resemble your own personality) and biography, which should be relevant to DAJ role play and timeline.

-Non-DAJ can pick any appropriate character while DAJ applicants have to create a Jedi character.

-A clan can post its details to DAJ forum to be recognized in DAJ Universe or become an ally.

-If a person is not a recognized character he cannot participate in major DAJ RP events.

-Each person can only create a single character in DAJ Universe, either as member of DAJ or as a public character. In exceptional cases, the DAJ Council can grant permission for a second character.

-Special characters can be created in larger amounts but they cannot be used in daily RP, only in missions and events.

-A person cannot change the race, RP name or other major details of his/her character more than once.

Basic Jedi Norm

-The DAJ character must maintain the seriousness of a Jedi (as seen in Star Wars movies).

-He is lighthearted in such a way that he maintains his cool, but not to the point of utter silliness.

-The lightheartedness is incorporated into his seriousness.

-He is disciplined and obeys superiors.

Violations of the Basic Jedi Norm

For DAJ Padawans and Hopefuls:

1st warning: Verbal warning

2nd warning: 5 days of disciplinary work in archives and patrolling the temple (inability to go to the missions/expeditions)

3rd warning: 10 days suspension and cleaning up duty in the temple (inability to go to the missions/expeditions and attend classes)

4th warning: Exile (ban)

-Punishment for Knights and Masters no longer involves any warnings. Undisciplined Knights or Masters are disallowed to instruct apprentices, lead missions and teach classes. Severe cases can result in exile.

-All violations and punishments must be reported to the DAJ Council for the approval.

-Severe violations of the Jedi Norm can be considered as breaking RP and punished by admin protocols.

Role playing on DAJ server

-You are to be in RP mode for as long as you are connected to DAJ server. However if you do not want to get involved in any particular event, you can just hang out and don't interfere. It is assumed you are either patrolling the area, sparring or doing something else if you specified it.

-As long as you are connected to DAJ server you are the character you created (there can be exceptions during RP missions or expeditions where extra characters are temprorarily roleplayed). You must wear your character name and skin and have appropriate saber color any time you are on server.

-You must use the Force powers in accordance with your character.

-Green color is used for general RP chat.

-If you want to say anything out of character, type it to whomever in private. If it is public, either type "//" before the sentence or use clanchat. The amount of OOC talk should always be less than the amount of RP talk.

-Type "-c-" before the sentence to indicate a comlink speech.

-Actions and events are typed in yellow color. Actions however are only to be used to describe actions one can not actually perform ingame. Actions such as "is at <location>" or "sees someone" are seen as unnecessary and we kindly request you do not perform them.

-Talk through The Force is typed in cyan color.

-Thoughts are typed in white color. It is not obligatory to type all thoughts.

-NPC talk is typed in blue color, NPC being indicated in yellow color.

-To indicate foreign language talk the following format is used: <text>. Language is indicated in yellow color before the sentence.

More RP rules

-DAJ Padawans, Knights, Hopefuls and guests are not allowed to RP random extra characters without special permission of a Jedi Master.

-Padawans are limited to Rank 2 Force powers with the exception of Jump, Saber Offense, and Saber Defense

-For a Knight to attain Level 3 ranked powers they must train one on one with a Master

-DAJ Hopefuls and Padawans are not allowed to use the dark side Force powers in general RP. Failure to do so is considered as breaking RP. However, they can be allowed to use it by a Jedi Knight or Master in special cases.

-Padawans cannot have any kind of special Force abilities in RP. Knights and higher can.

-Hopefuls cannot have Force powers. Only during training they can use and learn the powers. They are however Permitted to Jump 1, Saber Offense and Defense 1.

-Hopefuls and Padawans are not allowed in the Knight/Master dorms.

-Only Knights and Masters are allowed in the Detention areas.

-Only Jedi of Healing Corps can work in medbay.

-Padawans and Hopefuls cannot travel to distant worlds alone.

-Knights and higher can own space ships and other vehicles. Padawans have to learn to operate vehicles before they can use one.

-Padawans can choose any skin from approved Jedi customization packs or standard JA skins. If their race is different than available in those they are allowed to use another skin.

-Knights and higher can have their personal fully custom skin, which may come in several versions (hooded, robed, armored and so on).

-Running, jumping and using the Force is allowed to get anywhere in the area but not to the point of breaking RP or annoying others.

-Grapple, jetpack and cloak can be used during missions and otherwise only with special permission. RP-wise cloak may be an item or a Force power.

-DAJ members must wear Hazardous Environmental suits when being in open space or at any other dangerous locations.

Lightsaber Rules

-Hopefuls and newly accepted Padawans ONLY have a low powered training saber. Full powered training sabers are awarded for classes. To receive a full saber of their own they must craft one during a saber crafting class.

-Only Knights and up can have two or more lightsabers

-Elite lightsabers, elite swords and other advanced melee weapons can be used only by major characters with approval of the Council during daily RP or missions. Characters who can use them are listed in a forum topic.

-Either normal or low damage training sabers can be used in saber training and sparring. It depends on the objectives.

DAJ Vehicle rules

-People on server are not allowed to use any vehicle unless permitted by a DAJ member with highest rank online at that time.

-People cannot fire vehicle weapons unless given "weapons free" authorization.

-People cannot leave vehicles empty without properly parking or landing them.

Rule Enforcement and Administration

-The rules defined here are to be followed for as long as you are connected. Any breaking of the rules are dealt in accordance with Admin protocols defined by the present Constitution.

-Jedi Knights and Masters are given administration powers on DAJ server and are to enforce the rules and make sure they are followed by all people connected to server.

-Jedi Knights and higher are expected to maintain order at all times for their own safety and to make a proper example for students and prospective members. Never be a hypocrite, you are not above the law.

-Admin must never get angry, never act out of emotion, never try to get revenge or get back at a rule breaker, never let words upset them or make them act, always stay calm. Follow the Jedi Protocols strictly and give statement of rule broken and disciplinary action given.

Subordination

-The friendships between members is allowed and encouraged, but not at the expense of subordination and the understanding that one member is higher ranked than the other.

-When a higher rank has given an order, whoever has received that order must carry it out to the fullest of their capabilities.

-Respect those that are given power above you, for their duty is to protect and guide you, respect and tolerate those who are of younger rank than you, for they look to you for guidance and compassion. Use your power in good judgment, for he who abuses his power is overthrown by the abused. Act in a way that is to be respected, and you shall receive respect and brotherhood.

Jedi Teachings

-DAJ has its own Jedi Teachings. All members are expected to know and understand them and to follow them.

VI. Role Play Modes

Jedi Life at the Jedi temple, bases and transports

-Sparring is secondary with respect to other RP events. You should to spar only if there are few people on server and nothing else to do.

-No fighting or sparring in the corridors, the main hall or other areas of the base is allowed, only at the training areas.

-Only DAJ members, allies and outsiders with special permission may attend formal classes or training of any type.

-Classes are assigned to particular Jedi Masters and Knights to teach them by the DAJ Council.

Daily RP

-Hopefuls are learning the basics of Jedi life and learning their way in the temple.

-Padawans are training, doing homework and visiting classes, patrolling and guarding areas of the Temple.

-Knights are training their Padawans, controlling temple security, doing research on future potential missions, teaching classes, investigating potential threats.

-Masters are training Padawans, organizing the temple activities, planning missions to the finest detail, teaching classes, doing serious investigations.

RP missions

-The mission plot must be approved by the timeline preserver in advance. Jedi Archivist takes up this role and makes sure all missions are aligned with the main storyline. Once set, the mission plot is to be followed by mission leader and all other participants exactly as described.

-The real RP mission plot must be relevant to DAJ role play and timeline.

-Illusion missions are not real. The illusion RP mission plot may involve different eras and enemies. It also may involve enemy raids on the temple.

-Only DAJ members and allies can participate in RP missions of any type, unless others are given permission by the mission leader.

-Any Jedi Knight or Master can arrange an RP mission. However, mission conflicts are to be avoided and only a limited amount of missions can be performed at a given time.

-Students must remain close to their masters or group leader during the missions and obey all orders.

-Three DAJ members and allies can participate in RP missions at the most with at least one Jedi Master or Knight among them; or up to six DAJ members and allies can participate in RP missions with at least two Jedi Knights or Masters among them.

-The extra remaining people should either spectate or role play extra characters exactly as described in the mission plot.

-The mission leader should post mission report to the appropriate forum section.

-The mission leader must inform the masters of students who participated in the mission of their failures and problems.

-Failure to follow the rules during a mission is dealt with very severely and can result in forcing to join spectators or even kicking from the server.

Expeditions

-Expeditions involve visiting new locations and meeting with new people.

-Expeditions at DAJ server can be done for: RP investigations of new locations, testing of new maps.

-Expeditions at other servers can be done for: searching for new allies, reconnaissance, testing of new maps, improving RP.

-One Jedi Master or two Jedi Knights can lead expeditions.

-At least one Diplomat or Ambassador must be in the group, if the expedition is taking place not on DAJ server. In Addition, at least one Seeker or Shadow must participate in a reconnaissance expedition to other servers.

-The expedition leader should post expedition report to the appropriate forum section.

DAJ Storyline

1- Main storyline missions

* Requirements: lead by Jedi Master with the approval by the Council and the timeline preserver (Jedi Archivist).

* Description: These are the main missions of DAJ storyline, approved and managed by the Council and the timeline preserver, and include the highest level of freedom in the Galaxy evolution. It is advisable not to conflict with secondary storylines that may be running parallel.

 
2- Secondary storylines missions (or mini-plots)

* Requirements: lead by Jedi Knight or above with the approval by the timeline preserver (Jedi Archivist).

* Description: Mini-plots consist of a series of missions based around a certain storyline that run parallel to the main storyline. Mini-plots must be approved by the timeline preserver first, but generally will be approved if they do not contain controversial content or major Galactic changes and stick mostly to localized conflicts. These plots are designed to influence the overall evolution of the Galaxy and represent the many things occurring at any one time.

3- Single missions

* Requirements: lead by Jedi Knight or above.

* Description: These missions consist of a single situation which resolves itself by the conclusion. The plot does not continue past the end of the mission and can have only little influence over any other plots being run at the same time. These missions are useful for master-apprentice outings.

4- Illusion missions

* Requirements: lead by Jedi Knight or above.

* Description: Illusion missions cannot be in a large scale because of the limitations of such technique. The plot does not continue past the end of the mission and it does not affect any other plots.

Tournaments and Awards

-DAJ Tournaments can be held in the temple to find the most skilled and hard-working Jedi.

-DAJ has its own awards system approved by the DAJ Council.

RP Fun

-Parties and fun illusion missions can be done during DAJ holidays.

-Special games and sports can be done to have fun and extra training.

VII. Jedi Protocols

DAJ RP Name templates

(DAJ) Rank Name (P)

(DAJ) Name (R)(P)

Where:

Rank = Padawan, Knight, Master

R= P (Padawan), K (Knight), M (Master)

P= Path (mentioned above)

Admin Use

-If a person breaks several rules, the strictest protocol is applied.

-If DAJ member breaks rules too often he must be reported to the Council.

-Ban duration is set by the DAJ Council.

A) Bad Language/Breaking RP (non-DAJ members).

1st offense: verbal warning with brief explanation of DAJ rules

2nd offense: verbal warning with slap

3rd offense: kick

4th offense: ban (The Council to be informed)

B) Bad Language/Breaking RP/Improper attire (DAJ members).

1st offense: verbal warning with slap

2nd offense: kick

3rd offense: ban (The Council to be informed)

C) Laming.

1st offense: verbal warning with slap

2nd offense: kick

3rd offense: ban (The Council to be informed)

D) Recruiting for another clan at the DAJ academy.

1st offense: verbal warning and kick

2nd offense: ban (The Council to be informed)

E) Admin abuse by DAJ member (wrong use of the current protocols and abuse of any command on other players and on the admin himself).

1st abuse: admin ban until admin orientation is retaken (The Council to be informed)

2nd abuse: 2 week admin ban (The Council to be informed)

3rd abuse: ban (The Council to be informed)

Students and Trials

-Whoever gives The Trials or acceptance interview must post it immediately to trial section of DAJ forum for the Council to vote.

-Voting on acceptances begins after some time, during which the Jedi Council observes the applicant.

-If the applicant fails to enter, he can be allowed to reapply after some time. However, if applicant lied in application or for some other reasons, the DAJ Council can ban this person from joining DAJ.

-Following the acceptance period Padawans must be assigned to a Master/Knight as the Council see fit based on compatibilities and skill evaluations.

-All Masters and Knights must post Padawan training outline, otherwise they are not allowed to teach apprentices.

-Students have the right to change master if the latter was inactive for more than 2 weeks.

-Knights/Masters can drop student if the latter was inactive for more than 2 weeks.

-Knights/Masters can only drop an active student if they have a valid reason for it and must help the student to find a new master.

-Jedi Knights can take up to two apprentices to train at a time; they cannot trial their own apprentices or former apprentices.

-Jedi Masters can take up to three apprentices to train at a time; they cannot trial their own apprentices or former apprentices.

-The minimum time for Padawan to be promoted to Knight is 3 months.

-Padawans must complete the attendance checklist for each class, mission and training exercise before they can get promoted.

-Jedi Knights have to complete the Master checklist before they can be considered for the Master promotion. However, completing the checklist does not guarantee the promotion.

-Jedi Masters are giving The Knight Trials to Padawans and The Master Trials to Knights once they are ready. Jedi Knights or Masters take the acceptance interview from the Hopefuls.

-The DAJ Council can cancel any trial or recommendation of they do not feel that the given member is ready to be promoted.

Council Meetings

-At least two thirds of the Council members must be present for a meeting to happen.

-A Council meeting is opened, managed and closed by the Grandmaster. The Grandmaster manages the agenda and organizes the discussions. If the Grandmaster is not present on the meeting, the oldest Council member present takes his place for this role.

-When a case is brought forward for discussion by a Council member, it must be seconded by another Council member before the discussion can begin.

-After the discussion is over, the Council starts voting for approval (if needed). The number of positive votes must be greater than negative ones for the approval of a case.

-If the number of votes is tied, the Grandmaster must do his best to reach compromise between Council members. If this does not resolve the situation, the Grandmaster has the final vote to approve or deny the case. If the Grandmaster is not present, the tight case is forwarded to him later for his approval or denial.

-The DAJ Council-